Tooling for the RAGE engine.

File format explorers, native reference tools, and the small utilities that make modding less painful.

Solo developer working across the FiveM and Cfx.re ecosystem. Everything here is public and built for other developers.

What I work on

RAGE — the Rockstar Advanced Game Engine — is what Grand Theft Auto V and Red Dead Redemption 2 run on. Very little of it was ever documented for people outside Rockstar, so the community rebuilt that knowledge itself: archive formats mapped out byte by byte, thousands of native engine functions catalogued by hand, and a whole modification framework, Cfx.re, built on top to make FiveM and RedM possible.

My tools sit in the gaps that work leaves behind. Building a server means losing a surprising amount of time to things that ought to be instant: finding the right native and remembering what its parameters actually are, opening an archive just to see what is inside it, getting a debugger attached to a game that is already running. None of that is the interesting part of the job. Each project here removes one of those frictions and then gets out of the way.

The tools are small on purpose. A native reference should open faster than the documentation site it replaces; a debugger should attach without a separate window to babysit. I would rather ship something narrow that works every time than something broad that mostly does.

If you build for FiveM or RedM and something here is missing, wrong, or nearly useful, the Discord is the fastest way to reach me.

In the works

YARGE

Yet Another RAGE Editor. A cross-platform RPF explorer and world editor.

Pre-alpha

FiveM Stats

Server statistics tracking, built on Node and Postgres.

In development

LuminHub

A small Python service, TLS end to end.

In development